![cities skylines traffic mods cities skylines traffic mods](https://i.imgur.com/WZYXbOH.jpg)
So a city sim with the Factorio devs' obsession with optimization would be great. It's not a perfect traffic model - for instance, residents don't really need to get to work or school they are just teleported there if there's no route.
#Cities skylines traffic mods mods#
People stay home or they do not transact business because traffic is too bad. In Rust, new mods are voted on by the community before being brought into the game, designers get revenue and credit. There are map views that show exactly what trips are using what roads, and you can trace a vehicle from source to destination.ĭespawning can be thought of as what happens in any city when the traffic grid is overwhelmed: some travel simply does not occur at all. Garbage trucks need to be able to complete their rounds or garbage piles up, and dead bodies need to be picked up. Same if the commercial zones can't receive deliveries or get customers.
![cities skylines traffic mods cities skylines traffic mods](http://www.citiesmods.com/wp-content/uploads/2017/11/Walmart-2.png)
Despawning does occur, but if there is too much despawning and the industries cannot get their raw materials or deliver their goods, they will complain and eventually close.
![cities skylines traffic mods cities skylines traffic mods](https://www.aiandgames.com/wp-content/uploads/2019/09/Cities-Skylines-1-1024x576.png)
The residences have residents who travel to shopping, and the industries have to receive raw materials and ship finished goods to retail or export. The Skylines traffic model is agent driven. Yes the statistics go down a bit, but everything else goes on like nothing ever happened. Cars and utility veichles litterally start to DESPAWN from the road and the traffic jam goes puff. It is just derived from statistics of the city but there is no 1:1 link to be found, so you can just guess what aspects of the city has some coefficient on the traffic algorithm, and the worst part is that if you happen to plan something really wrong, well, nothing happens. On the other hand Cities skyline has a lot of other cool factors but traffic simulation comes really short. This means that if you have a really bad traffic state every aspect of your city goes on fire. Literally every aspect of city planning had an impact on that simulation, and you could follow every car and knonw it was there for a reason. The last SimCity was terrible in a lot of ways (online requirements, small areas, bugs, etc) but it had the best simulation out there: an one 1:1 car / population that made city and road planning a true joy for the nerdiest players like me.